Games Indians play
The world of online gaming is changing— and how! Not so long ago it was restricted to only a few broad categories— action, sports, puzzles and adventure games. Today, that universe is rapidly expanding. Burgeoning internet usage in India is giving a fillip to the online gaming industry as well. Manu Kaushik reports.


Online gaming, though relatively a new phenomenon, is fast growing in popularity in India, particularly with people in the 17-35 age bracket. According to estimates by IMRB International, the number of online gamers in India has soared from 2.8 million in 2007 to 7.2 million by 2008. Says Sunil Rajshekhar, COO & President, Times Internet: “The popularity of online gaming is entirely dependent on the overall Internet usage. The 17-35 age-segment accounts for the major chunk of the Internet user base and is the target segment for the gaming industry as well.”

Despite the exponential growth, majority of the Indian gaming portals— there are currently five key players in the industry—are not profitable yet. Most claim they have a viable business model and hope to break into the black soon. While each player has its own target audience and unique revenue model, broadly web portals have looked to monetise their online PC gaming businesses through four models: on-site advertising, advergaming (customised games for brands), revenues generated from offline activities at gaming cyber cafés and subscription models where users either purchase the product or make periodic payments to access games, usually of the MMORPG (massively multiplayer online role-playing game) genre.

Sunil Rajshekhar

Alok Kejriwal
One of the unique characteristics of gaming is that it reaches out to all demographic segments—from teens to working executives to even older people. Despite this, online gaming has been relatively slow to take off in India. The industry attributes this to the Indian cultural mindset. “There is a lot of negative perception about online gaming among parents. Unlike in western countries, gaming here is considered as a waste of time and something meant only for children. This has to change if we want to grow bigger,” says Rajshekhar, who believes the inevitable entry of international players will further transform the industry.